Many of today’s most popular games are powered by extremely sophisticated real-time
3D game engines that incorporate complex mathematical concepts and advanced graphical algorithms. This advanced-level workshop draws from the previous courses in the series and translates these concepts into a 3D environment. You will explore how objects are defined and rendered in a virtual 3D space, as well as how these objects can be manipulated in a game. This workshop is taught using the C programming language.
You will learn: