Game Console Hardware Design

Digital electronics are found in nearly everything we use, from refrigerators to mobile phones. Building upon the fundamentals of electronics and programming learned in the Robotics workshop, students will create a “retro” game console. While creating their consoles, students will learn about the core components that many common electronic devices share — including LCD screens, capacitive touch sensors, and audio playback systems.

Students will learn:
  • Computer architecture
  • Device features such as touch screens and audio playback
  • Graphics programming
  • Advanced mathematical concepts such as coordinate systems, matrix operations, and data structures

Courses in this Series

This course is part of the Engineering workshop series.

Level One

Robotics

Arrow
Level Two

Mechatronics

Or
Level Two

Game Console
Hardware Design

(On-Site Only)

Prerequisites

This course is open to students entering Grades 8 through 12.

Students must have completed Robotics to enroll in this workshop.

Schedule and Tuition

Schedule for 2016

Workshop hours are Monday-Friday, 9:00 a.m. – 4:00 p.m. Students should arrive no more than 30 minutes prior to the start of class. There are free optional after-workshop activities most days from 4:00 pm – 5:30 pm.*

*Due to the July 4th holiday, Session 2 hours will be 9:00 a.m. - 5:00 p.m.  After-workshop activities will be from 5:00 p.m. - 6:30 p.m.

Engineering

Tuition

Session 1
June 20–July 1
Session 2
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
+ Game Console Hardware Design  $1,449 n/a n/a n/a


+ A prerequisite workshop must be completed to enroll in this workshop.

Workshops marked "n/a" are not being offered during that session.

DigiPen's ProjectFUN offers workshops, camps and college prep courses for kids and teens. Technology courses are held in Redmond, WA (near Seattle and Bellevue), and online.