grades

8-12

Teen Workshops At a Glance

At DigiPen's ProjectFUN Teen Workshops, students can choose from over two dozen different programs to pursue a passion in art, science, or entertainment.

OVERVIEW

  • Duration: Two weeks
  • Hours: M-F, 9:00 a.m. - 4:00 p.m.*
  • Tuition: $1,349 - $1,549
  • Subjects: Video Game Programming, Art and Animation, Game Design, Engineering, and Sound and Music Design

*Due to the July 4th holiday, workshop hours during Session 2 will vary.

Location

Teen Workshops are two-week workshops at DigiPen’s Redmond, WA campus (9931 Willows Road NE, Redmond, WA 98052).

Workshops by Subject

Game Design

Video Game Development Level 1

This workshop is ideal for any student who wants to take an idea for a 2D video game and make it a reality. This workshop examines basic programming techniques, but also looks at the other disciplines needed to create a game, including game design, art production, and sound design. Students will gain not only a new appreciation for the hard work that went into making their favorite games, but also the tools to start bringing their own game ideas to life.

Video Game Development Level 2

Prerequisite: Video Game Development Level 1 

In this workshop, students focus on the tools and processes game designers use to create compelling video game levels, interesting scenarios, and enjoyable playing experiences. Students discover how to create dynamic sequences and events and bring their levels to life. By the end of this workshop, students will have a greater understanding of the work of professional game designers, as well as the ability to create their own game designs!

Table Top Game Design

Formerly "Fundamentals of Game Design"

Do you like board games, dice games, or card games? Do you have a great idea for a new tabletop game? Tabletop Game Design gives students the opportunity to design and create their own fun and challenging games. Students explore time-tested game mechanics and the production process that takes their idea from concept to reality.

Note: This is a non-digital workshop; students need no knowledge of computers to participate.

Design for Role-Playing and Strategy Games

Prerequisite: Video Game Development Level 1 

Role-playing games (RPGs) and strategy games continue to be extremely popular genres of tabletop and video games. This workshop introduces students to the fundamental elements of these game genres through analysis of commercially successful examples. Students are then presented with a systematic approach for combining these core elements into their own tabletop and computer games that offer players a challenging, story driven experience.

Video Game Programming

Game Programming Level 1: 2D Video Games

This workshop launches students into the world of writing code through the process of programming video games! The emphasis in this workshop is on learning the foundational programming concepts, including variables, conditional statements, and loops, that form the basis of game logic. Students are also exposed to concepts in physics, graphics, and audio libraries while programming the logic for a series of PC games.

Game Programming Level 2: 2D Game Engine

Prerequisite: Game Programming Level 1: 2D Video Games 

Building on the Java programming skills gained in Level 1 of this series, students in this workshop focus on understanding the crucial computer science, computer graphics, and mathematical concepts of how 2D game engines are created. This challenging course pushes students beyond being simply users of technology and puts them on the path toward creating it.

Game Programming Level 3: 3D Graphics

Prerequisites: Game Programming Level 1: 2D Video Games ( and Game Programming Level 2: 2D Game Engine 

Many of today’s most popular games are powered by extremely sophisticated real-time 3D game engines that incorporate complex mathematical concepts and advanced graphical algorithms. This advanced-level workshop draws from the previous courses in the series and translates these concepts into a 3D environment. Students will explore how objects are defined and rendered in a virtual 3D space, as well as how these objects can be manipulated in a game. This workshop is taught using the C programming language.

Artificial Intelligence for Games

The prevalence of artificial intelligence (AI) continues to grow in software applications for industries including gaming, robotics, finance, retail, manufacturing, military, and even medical diagnosis. This workshop introduces students to the basics of AI and provides opportunities to program AI for gaming and robotic systems platforms.

Cyber Security and Encryption

This hands-on workshop explores different ways students can protect their online security, including how networked computers communicate with one another and how systems can become compromised. Students also learn about data encryption and career opportunities in cyber security.

Mobile App Development

Prerequisite: Game Programming Level 1: 2D Video Games 

Mobile devices like phones and tablets have created countless new possibilities for skilled software developers. This workshop teaches students how to program mobile apps while building on the programming concepts learned in the prerequisite course. Students create a variety of games and applications for a tablet computer to see just how developers take advantage of these powerful new devices.

Art and Animation

Art and Animation Level 1

Today’s digital production artists must rely on strong traditional art and animation skills to meet the audience’s visual expectations. Through a variety of hands-on projects, students in this workshop are exposed to the tools and techniques professional artists use while creating their own 2D and 3D animations. Students will experience firsthand how each step of the art production process works while also developing foundational skills including drawing and sculpting.

Art and Animation Level 2

Prerequisite: Art and Animation Level 1 

Whether working with human-based characters or fanciful creatures, the animator’s primary job is to convey the characters’ thoughts and emotions through their physical actions. In Art and Animation Level 2, students learn about the character design and animation processes while exploring modeling and animation techniques using 3D computer animation software. Throughout the workshop, students will learn about traditional art and animation concepts used by successful character animators.

Character Design and Sculpting

Character designers have the exciting opportunity to create characters whose body type, costuming, and props reflect their unique personality. This workshop teaches students how to design characters, from the initial concept stage all the way to the modeling of a maquette (a small sculpture of a character). Throughout this process, students will also examine how designers strike a balance between making characters that are both fantastic and believable.

Note: This is a non-digital workshop; students need no knowledge of computers to participate.

Creating Comics and Manga

Comics share the same fundamental storytelling concepts, whether they are Japanese manga, western superhero comics, traditional graphic novels, or web comics. In the Creating Comics and Manga workshop, students learn everything required to complete their own short comic book. Topics covered include storytelling strategies, character design and development, page and panel layout, and effective use of text and dialogue. Students will learn basic character illustration techniques based on the anatomy of Japanese manga, though these skills directly translate to any other art styles as well.

Digital Sculpting

Digital sculpting tools are heavily used in the entertainment industry to create realistic models of characters and creatures featured in today’s video games, animations, and films. In this workshop, students are introduced to an array of digital modeling, sculpting, and painting techniques to create 3D character models that they can then print using a 3D printer. Students will also learn fundamental art skills relevant to character and creature design to help ensure that their work looks amazing.

Stop Motion Animation: Character Creation

The classic art of stop motion character animation has enjoyed a well deserved revival in the last few years. Films like The Nightmare Before Christmas, ParaNorman, and Box Trolls offer a level of physicality that computer animated films cannot. In this workshop, students will learn how to design and create a character for stop motion animation. They will then use traditional stop motion techniques to feature their creation in a short animation of their own.

Cosplay: Costume Design and Creation

Cosplay is a popular performance art where participants design and create costumes to represent characters from anime, comic books, cartoons, and video games. This workshop teaches students how to make their own costumes and covers topics including costume design, sewing, stage makeup application, wig styling, prop building, and other techniques necessary to build complete costumes.

Cosplay: Wearable Electronics and Props

Modern costume design is more than sewing and makeup. Programmable microcontrollers, designed for use in clothing and props, have opened up new avenues of creativity. This companion workshop to our popular Cosplay: Costume Design and Creation workshop, focuses on programming and wiring wearable electronics. Students will learn to design props and costume elements that include microcontrollers, conductive thread, LEDs, and other components specially designed for use in textiles. Programming basics will be taught in order to allow students to add lights, sound, and motion to their Cosplay character.

Engineering

Robotics

Robots are fascinating machines that interact with the physical world through automated processes. This workshop introduces students to fundamental engineering concepts as they build and program their own autonomous robots. While constructing their robots, students will learn the basics of mechanics, electronics, and software engineering while testing the limits of their creations.

Mechatronics

Prerequisite: Robotics 

This exciting workshop combines art, mechanical design, and electronics. Throughout the Mechatronics course, students build upon their experience from Robotics to make their own animatronic creations. This workshop focuses on analog electronics principles, such as analog sound and precision motor control. Students will design their creations, fabricate parts using a 3D printer, and program the microcontroller to bring their animatronics to life.

Game Console Hardware Design

Prerequisite: Robotics 

Digital electronics are found in nearly everything we use, from refrigerators to mobile phones. Building upon the fundamentals of electronics and programming learned in the Robotics workshop, students will create a “retro” game console. While creating their consoles, students will learn about the core components that many common electronic devices share — including LCD screens, capacitive touch sensors, and audio playback systems.

R/C Car Racing

In this workshop, students build and customize their own radio-controlled racing car and learn how to prepare and tune it for optimum performance out on the track. As they assemble their racers, students explore the basics of car mechanics, physics, electronics, and radio technology. Participants will learn about essential racing concepts and strategies and go home with their own R/C racers.

Note: This is a non-digital workshop; students need no knowledge of computers to participate.

R/C Flight

This workshop introduces students to the math and physics principles and mechanical elements of flight, while teaching them how to build and fly a radio-controlled fixed-wing aircraft. Students will also be exposed to concepts related to rotary-wing aircraft as they learn to fly small quadcopters.

Physics of Ballistics

In this workshop, students examine the physics and engineering concepts involved with the flight of projectiles, including propulsion mechanisms, aerodynamics, and gravity. Students will study how to convert potential energy into kinetic energy by designing and building a variety of launching systems such as slings, bows, catapults, and rockets.

Note: This is a non-digital workshop; students need no knowledge of computers to participate.

Music and Sound Design

Sound Design for Games

This workshop offers a fascinating, hands-on approach to creating music, sound effects, and soundtracks for games or animations. Students produce unique, engaging soundscapes while learning about the fundamentals of music and sound design and their use in the video game and animation industries.

Sound Recording and Performance

Sound and music have a dramatic effect on the experience of playing a game or watching an animation. This advanced-level workshop allows students to develop the sound design skills used in a professional game development or animation studio. Participants learn about Foley sound effects recording, music composition techniques, and the advanced tools and processes that musicians and composers use to craft their sound. By the end of this workshop, students will have performed, recorded, and processed their own soundtracks for a game or animation.

Scoring for Film and Games

Composing music for film, animation, and video games calls for a unique mix of art and science. This intensive workshop explores the creative principles and software techniques used to support a story with music. Under the guidance of a veteran composer, students will compose an original score synchronized to picture, then participate in a live studio recording session with a chamber ensemble to produce the finished soundtrack.

Schedule and Tuition

Schedule for 2016

Workshop hours are Monday-Friday, 9:00 a.m. – 4:00 p.m. Students should arrive no more than 30 minutes prior to the start of class. There are free optional after-workshop activities most days from 4:00 pm – 5:30 pm.*

*Due to the July 4th holiday, Session 2 hours will be 9:00 a.m. - 5:00 p.m.  After-workshop activities will be from 5:00 p.m. - 6:30 p.m.

Game Design

Tuition

Session 1
June 20–July 1
Session 2*
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
Video Game Development Level 1 $1,349 FULL* FULL* FULL* FULL*
+ Video Game Development Level 2 $1,349 n/a FULL* n/a n/a
Tabletop Game Design $1,349 n/a n/a n/a
+ Design for Role Playing and Strategy Games $1,349 n/a n/a n/a FULL*

Video Game Programming

Tuition Session 1
June 20–July 1
Session 2
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
Game Programming Level 1: 2D Video Games $1,349 FULL* FULL*
Game Programming Level 2: 2D Game Engine $1,349 n/a FULL*
++ Game Programming Level 3: 3D Graphics $1,349 n/a n/a n/a FULL*
Artificial Intelligence for Games  $1,349 FULL* n/a
Cyber Security and Encryption $1,349 n/a n/a n/a
Mobile App Development $1,449 n/a n/a

Art and Animation

Tuition

Session 1
June 20–July 1
Session 2
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
Art and Animation Level 1 $1,349 FULL* FULL*
+ Art and Animation Level 2 $1,349 n/a n/a n/a
Character Design and Sculpting $1,349 n/a n/a
Creating Comics and Manga $1,349 n/a n/a n/a
Digital Sculpting $1,349 n/a n/a n/a
Stop Motion Animation: Character Creation $1,349 n/a n/a n/a
Cosplay: Costume Design and Creation  $1,449 FULL* n/a n/a
Cosplay: Wearable Electronics and Props $1,449 n/a n/a n/a

Engineering

Tuition

Session 1
June 20–July 1
Session 2
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
Robotics $1,449 FULL* FULL* n/a n/a
Mechatronics $1,449 n/a n/a n/a
+ Game Console Hardware Design  $1,449 n/a n/a n/a
R/C Car Racing $1,549 n/a n/a FULL* n/a
R/C Flight $1,549 n/a n/a FULL*
Physics of Ballistics  $1,449 n/a n/a n/a FULL*

Music and Sound Design

Tuition

Session 1
June 20–July 1
Session 2
July 5–15
Session 3
July 18–29
Session 4
Aug 1–12
Sound Design for Games $1,349 FULL* FULL* n/a
Sound Recording and Performance $1,349 n/a n/a n/a
Scoring for Film and Games $1,349 n/a n/a FULL* n/a


+ A prerequisite workshop must be completed to enroll in this workshop.
++ Two prerequisite workshops must be completed to enroll in this workshop.

Workshops marked "n/a" are not being offered during that session.

 *Wait lists are available for FULL workshops.  To be placed on a wait list, proceed with the registration process as if you were registering for a workshop. 

Tuition

The total cost for each workshop is $1,349 - $1,549 (which includes a non-refundable $50 application fee and a non-refundable $345 deposit).  Registrations without a deposit are subject to cancellation. Price includes daily lunch and snacks. Applications sent after April 30, 2016 must be accompanied by the full workshop fee in order to secure a seat.

Click here for information about discounts, tax breaks, scholarships, and cancellation/refund policies.

DigiPen's ProjectFUN offers workshops, camps and college prep courses for kids and teens. Technology courses are held in Redmond, WA (near Seattle and Bellevue), and online.