Students in one of ProjectFUN's Junior Workshops get to experience the fun and exciting world of technology through hands-on exercises and team-based projects.
*Due to the July 4th holiday, workshop hours during Session 2 will vary.
Junior Workshops are two-week workshops at DigiPen’s Redmond, WA campus (9931 Willows Road NE, Redmond, WA 98052).
Students in the Junior 2D Game Development workshop learn to apply concepts of math, physics, art, computer science, and music through hands-on activities that culminate in a variety of digital and non-digital games. Students will learn that game design is much more than a pastime — it is a challenging and fulfilling field that rewards passion, creativity, and hard work.
Prerequisite: Junior 2D Game Development
It takes more than an interesting idea to create a modern 3D video game. Game development teams require highly skilled programmers, artists, and designers — all of whom must work together to bring their creative vision to life. Building on the 2D game development principles covered in the first level of this course, students will learn advanced technical and creative techniques to tackle challenges as they produce their own 3D games.
If you have played Pokemon, Magic the Gathering, Dice Masters, or other tabletop games, you may have dreamed of creating your own masterpiece, but didn’t know where to start. In Junior Tabletop Game Design students will learn the basics of game design and creation. Students will explore basic card and dice game mechanics, and the production process required to take their idea from concept to reality.
This workshop teaches the fundamentals of Java programming and how following good practices results in solid code. Topics covered include variables, conditional statements, looping and iteration, pointers, and arrays. Students use new knowledge of these core concepts to create a series of simple computer games.
Prerequisite: Junior Programming Level 1
Expanding on the knowledge and skills learned in Junior Programming Level 1, students will study more advanced Java programming concepts allowing them to create more exciting and robust games. Topics covered include functions, strings, classes and objects. This workshop includes larger game projects that incorporate concepts from both Junior Programming Level 1 and Level 2.
Digital production artists are responsible for producing the amazing visual experiences in today’s video games and animations. Success in this field requires artistic passion combined with a solid grasp of both traditional and digital art skills. This workshop lets you explore the world of production art and animation through a variety of animation projects using non-digital and digital media.
Prerequisite: Junior Art and Animation Level 1
Building on the knowledge and experience gained in Level 1 of this course, students are introduced to the traditions of creating engaging character animations. Using both digital and non-digital mediums, students explore human, animal, and inanimate object-based character animation. Students will also consider issues of personality and story interaction as they produce their animated shorts.
Formerly "Junior Art Fundamentals"
Producing quality artwork depends on developing a fluency with the language of art and learning the principles of organizing the elements in a particular piece. This workshop gives students a strong foundation of art techniques and knowledge from which they can pursue their creative endeavors. Students are exposed to the artistic works of the masters and learn to appreciate the rich and diverse forms of art produced around the world. No prior artistic skills are necessary.
Puppetry is an ancient form of performance art with deep historical roots. Thanks to technology, puppetry can now be used to bring characters in video games and animations to life. In this workshop, students build a variety of physical puppets as they explore story development, character design, and performance techniques of classical puppetry. They then explore production and performance using greenscreen techniques.
Creature designers have the exciting opportunity to create characters whose body type, elements and props contribute to the overall feel of a creature. This workshop teaches students how to design creatures, from the initial concept stage all the way to the modeling of a maquette (a small sculpture of a character). Throughout this process, students will examine how design elements influence the nature of their creature and how they may create creatures that range from cute to monstrous.
In Junior Robotics Level 1, students bring their own robots to life! This workshop explores applications for robotics, as well as the theories and processes necessary to design, build, and program robotic devices. Through the creation of their own robots, students will apply concepts of mechanical systems, embedded processors, sensors, motors, and programming.
Prerequisite: Junior Robotics Level 1
In this second-level workshop, students continue to explore the science, math, and hardware elements of robotics by tackling a series of engineering challenges. Instructors will guide students as they build and program robots that can solve a set of tasks. Students are provided with a kit to create their own robots for use in the course.
Play your favorite game on mute or watch an animation in silence and you’ll quickly realize how important sound and music are when it comes to creating a fun and engaging experience. Through the creation of a variety of musical instruments, students in this workshop study the science of how sounds are made and heard. Students also learn the fundamentals of sound production and are introduced to the basic process of writing and performing their own music.
Junior Workshop hours are Monday-Friday, 8:30 a.m – 3:30 p.m. Students should arrive no more than 30 minutes prior to the start of class. There are free optional after-workshop activities most days from 3:30 pm – 5:00 pm.*
*Due to the July 4th holiday, Session 2 hours will be 8:30 a.m. - 4:30 p.m. After-workshop activities will be from 4:30 p.m. - 6:00 p.m.
June 20–July 1
|Junior 2D Game Development||$1,349||✓||FULL*||FULL*||FULL*|
|+ Junior 3D Game Development||$1,349||✓||✓||✓||✓|
|Junior Tabletop Game Design||$1,349||n/a||n/a||n/a||✓|
|Junior Programming Level 1||$1,349||✓||FULL*||FULL*||FULL*|
|+ Junior Programming Level 2||$1,349||n/a||✓||n/a||✓|
|Junior Art and Animation Level 1||$1,349||✓||FULL*||FULL*||FULL*|
|+ Junior Art and Animation Level 2||$1,349||n/a||n/a||n/a||FULL*|
|Junior Art Essentials
|Junior Puppetry: Production and Performance||$1,349||n/a||n/a||n/a||✓|
|Junior Creature Design and Sculpting||$1,349||n/a||n/a||FULL*||✓|
|Junior Robotics Level 1||$1,549||FULL*||FULL*||FULL*||FULL*|
|+ Junior Robotics Level 2||$1,549||n/a||n/a||✓||✓|
|Junior Music and Sound Design
+ A prerequisite workshop must be completed to enroll in this workshop.
Workshops marked "n/a" are not being offered during that session.
*Wait lists are available for FULL workshops. To be placed on a wait list, proceed with the registration process as if you were registering for a workshop.
The total cost for each workshop is $1,349 - $1,549 (which includes a non-refundable $50 application fee and a non-refundable $345 deposit). Registrations without a deposit are subject to cancellation. Price includes daily lunch and snacks. Applications sent after April 30, 2016, must be accompanied by the full workshop fee in order to secure a seat.