Applied Math for Games covers both math and math's applications in video game creation. Each class will cover some traditional math concepts, including basic linear algebra, trigonometry, and calculus, as well as some more specific applications, such as color and probability. Finally, physics concepts and some coding skills will also be presented to help students apply all the concepts towards small programs. This includes a program that will start as a simple tank made of lines and then expand with movement, enemies, and collision. This year long course is equivalent to 1 math credit.
This a year-long course that spans two semesters. It is encouraged that students register for semester A and B.
This course is open to students in Grades 8 through 12.
Student must have successfully completed Algebra 1, and ideally, Algebra 2.
Refer to the Homeschool Programs page for the 2016 - 2017 school year schedule.
The tuition for Applied Math for Games is $1190 per 32-week session. A $390 non-refundable deposit is due at the time of registration. A total of $595 is due by September 5, 2016 and the remaining $595 is due by January 16, 2017.