CS1 – Video Game Concepts

This 90-hour Online Academy furthers students’ understanding of the theories behind video game construction. While making a simple computer game, students will learn basic Java programming concepts as well as how to use an integrated development environment (IDE).

 

Courses in this Series

This course is part of the 90-Hour Online Academy Computer Science series.

Level One

CS1 – Video Game Concepts

(Online Only)
Arrow
Level Two

CS2 – Structural Programming

Arrow
Level Three

CS3 – Object-Oriented Programming I

 

* Note that while CS1 builds off the concepts introduced in the previous course in this series, students are not required to take CS0 – Video Game Programming and Production to enroll in this course.

Prerequisites and Requirements

Prerequisites

This course is open to students in Grades 8 through 12.
Students must have completed Algebra I to enroll in this course.

Students must also possess the following basic computer skills.

A student must be able to:
  • Zip and unzip files
  • Upload files to class distance learning site
  • Navigate class distance learning site
  • Download software
  • Install software
  • Have administrative access to PC
  • Use Windows operating system running on a PC
  • Read and understand instructions
  • Read a computer screen
  • Have keyboarding skills to type messages in chat
  • Navigate websites
  • Demonstrate interest in subject matter
  • Think logically and sequentially
  • Sit at a computer workstation and use the screen for up to two and a half hours at a time

Technology Requirements

In addition to the prerequisites listed above, students must have access to a computer that meets the technology requirements listed below.

  • Operating System: PC running Windows 7 or 8 (virtual machines such as Parallels and VMWare Fusion are not supported)
  • Pentium 4 CPU or newer, 1.5 GHz or faster
  • 2 GB RAM (4GB for 64Bit version)
  • 10 GB of free hard drive space
  • Video card with at least 256 MB of dedicated video RAM
  • Minimum display resolution 1024×768
  • Sound card and headphones or speakers
  • Broadband Internet connection (512 Kbits or higher)—no dialup
  • Browser: Internet Explorer 8 or Firefox 3 or newer
  • Plugins: Adobe Reader 9, Adobe Flash Player 10
  • Microsoft Word 2003 (or newer) or OpenOffice 3.2.0
  • Latest Java Development Kit (JDK) from Oracle (available at no cost)
  • Latest Java Runtime (JRE) from Oracle (available at no cost)
  • Latest BlueJ Java IDE (available at no cost)
  • Microsoft Visual C++ or Visual Studio 2010 Express
  • Borland Free Command Line Tools 5.5 from CodeGear
Schedule and Tuition

Schedule for 2015

2014-15 SCHOOL YEAR

Fall Quarter: September 9, 2014 – January 20, 2015
Live Weekly Meeting Times: Tuesdays, 5:30-6:30 p.m. PST
Fall Quarter Registration Deadline: Monday, September 1, 2014
No class on 12/23 or 12/30 due to Winter Break.

Spring Quarter: January 28, 2015 – June 10, 2015
Live Weekly Meeting Times: Wednesdays, 4:00-5:00 p.m. PST
Spring Quarter Registration Deadline: Monday, January 19, 2015
No class on 4/8 due to Spring Break.

SUMMER 2015

Summer Session: June 23, 2015 – August 20, 2015
Live Weekly Meeting Times: Tuesdays and Thursdays, 11:00-12:30 p.m. PST
Summer Session Registration Deadline: Monday, June 15, 2015

Tuition

The tuition for this Online Academy is $595 per 90-hour session. A $100 non-refundable deposit must be paid at the time of registration. The remaining $495 must be paid by January 19, 2015 for Spring Session and June 15, 2015 for Summer Session.

Click here for a list of discounts and information about tax breaks, scholarships, and cancellation/refund policies.

DigiPen's ProjectFUN offers workshops, camps and college prep courses for kids and teens. Technology courses are held in Redmond, WA (near Seattle and Bellevue), and online.