By Silas Chu, Editorial Intern [This post was originally published on September 11, 2013.]
Sleeping in late, breakfast at noon, sitting on the couch all day – these all sound like classic summer activities for the typical teenager. However, ProjectFUN students aren’t interested in burning their summers away aimlessly. Instead, they head to DigiPen’s campus every summer morning, driven by their enthusiasm to learn and create.
By Silas Chu, Editorial Intern [This post was originally published on August 21, 2013.]
Time flies when you’re having fun, and this summer’s ProjectFUN workshops are no exception. After two weeks of programming, drawing, sculpting, and animating, ProjectFUN students have learned firsthand how much fun it is to bring their game and animation ideas to life – and they have plenty to show for it.
By Silas Chu, Editorial Intern [This post was originally published on August 9, 2013.]
Curtis Eichner got a head start at DigiPen through the help of Washington State’s WaNIC (Washington Network for Innovative Careers) high school program. After taking five WaNIC computer science classes at DigiPen, Curtis took the leap into DigiPen’s computer science degree, the Bachelor of Science in Computer Science in Real-Time Interactive Simulation.
By Silas Chu, Editorial Intern [This post was originally published on July 19, 2013.]
Ian Shores took an unusual path to becoming a ProjectFUN instructor. While working as a bread baker in Seattle, Ian discovered DigiPen through a job opening at DigiPen’s Bits & Bytes Café. Three years later, he plunged into the DigiPen community when he entered the BA in Music and Sound Design degree program.
This post was originally published on March 19, 2013.
Each year, thousands of teams of high school students from around the globe voluntarily tackle an engineering challenge that would baffle most adults: Design, program, and construct a robot in only six weeks.
This article was originally published on August 14, 2012.
What do a marooned space explorer, a psychokinetic lab mouse, and an army of zombified gingerbread men have in common? They all make up the cast of a collection of PC games created by the 31 students of the inaugural ProjectFUN Pre-College Program, which participants presented to faculty, family members, and each other in a Student Games Showcase on July 28.
This post was originally published on July 30, 2012.
Growing up, Jordan Curd thought he wanted to be — of all things — a hand doctor. But after putting his own digits to use during ProjectFUN Summer Workshops in 2004, 2005, and 2006, Curd found a new calling: He wanted to be a game developer.
This post was originally published on July 21, 2012.
This month, DigiPen kicked off a new series of youth summer day camps at the Microsoft Store in downtown Bellevue, WA.
Offered through Bellevue Parks & Community Services, the weeklong programs give students ages 6 to 12 a chance to build and program robotic cars, as well as design, animate, and program games – all while learning about the history and scientific principles behind digital technology.
This post was originally published on February 16, 2012.
The Seattle Times recently published an article highlighting ways for young students to learn about computer programming – an activity that, in addition to improving students’ career outlook later in life, helps them develop critical thinking skills that are “completely transferable” to other pursuits, according to the paper.
This post was originally published on December 9, 2011.
Today is an important day for DigiPen and ProjectFUN: after months of hard work and preparation, we are excited to launch a new version of ProjectFUN’s website.
This post was originally published on August 4, 2011.
Seattle tech industry blog GeekWire recently spoke with Jeanette Yu, a 15-year-old attendee of one of ProjectFUN’s Video Game Programming workshops, who “despite having little background in programming, created one of the most popular games of the camp.” Her instructor, David Grayson, says Yu’s game, called Fast Fruit Chain, stood out because “not only did she put a lot of work into her art, but the game didn’t have any bugs—and it was addictive.”
Read more about Yu’s story at GeekWire: “Meet the 15-year-old whose game wowed the crowd at DigiPen’s summer camp.”
This post was originally published on May 16, 2011.
Local news blog Redmond Patch recently featured a story about Redmond High junior and ProjectFUN student Jasmine Keith, whose artwork was selected by Microsoft to be the mascot of the company’s Hunt the Wumpus game design competition. Jasmine is currently enrolled in ProjectFUN’s Animation Academy and plans to enroll full-time at DigiPen after she graduates from high school.
Read the whole story at Redmond Patch: “Whiz Kid: Redmond High Student Designs Art for Microsoft.”
This post was originally published on April 18, 2011.
DigiPen Founder and President Claude Comair, along with former ProjectFUN student and current instructor Reggie Meisler, visited KING 5′s New Day Northwest on Monday, April 18, to discuss the benefits of ProjectFUN’s Summer Workshops in giving kids a hands-on introduction to the fields of game development, animation, and engineering.
This post was originally published on March 16, 2011.
Thinking of sending your technically minded son or daughter to summer camp this year? The New York Times recently published an article on “Summer Camps for the Tech Set,” which puts ProjectFUN’s Summer Workshops on the short list of programs where “children design video games and Web pages, explore robotics, learn three-dimensional animation,” and much more. TheTimes also highlights DigiPen’s science, technology, engineering, and math (STEM) initiatives, including our online courses and high school programs in video game development and animation production.
Read the full article at the New York Times website: “Summer Camps for the Tech Set.”